"A tool for Makers to see what a prototype is seeing."
Understanding what a product is seeing of our physical world becomes harder to interpret, because they are increasing in complexity and interactivity. ProtoProbes is a hardware tool for Makerspaces to give designers, engineers and tinkerers real-time insights into the sensory data they work with. A web-based application visualizes the collected data. Makers can explore their data intuitively to see what their prototype is seeing. They can play with manipulations and alternative representations to tweak the senses of their product and unravel what their product could potentially be seeing. This project collaborated with several other parties to see how it fits other contexts: The Interactive Institute in Umeå, The Institute of Design in Umeå and MediaLab in Amsterdam.
Ollythree week modulepictures by Wouter van der Wal
With the vast amount of music instantly available (e.g. Spotify, Deezer or iTunes) it is hard to keep track of what music you have enjoyed in the past. Olly is a tangible music player that replays random songs from the past by queuing them in the far future. It might even take years before a certain song will emerge, making it a true piece of slow technology. Watch the video to the right if you want to see how Olly works! A high-end prototype connected to Spotify is built to do in-the-field research the coming months in collaboration with Simon Fraser University about how such artefacts fit everyday life. "Your quality of deliverables was excellent. In particular, your presentation met and exceeded the expectations of the module. The conceptual resolution and sophistication of the project was very impressive." - Ron Wakkary
Lassie is a custom-built administration system for study associations to process member information, transactions, events, memberships, etc. A growing number of associations are using it. Lassie is very much intertwined in the Department of Industrial Design handling hundreds of transactions every day for the electronics store, office supply store and bar. Lassie is unique in a way that it accepts the ever-changing environment of an association. It can quickly adapt to new functionalities and old ones can be removed in minutes through an advanced modular system.
PHILone week module
PHIL visualizes your immune system, a rather intangible concept of health. Different types of data points are collected through your smartphone and merged into one coherent visual. You can go through a hyper lapse of all your measurements to see how your immune system has developed over time relative to each other. The goal was to design a data-driven app where relativeness is more important than the absolute values.
For an optimal performance while running it's important to breathe in a certain ratio in comparison to the steps you take. RunnersRatio is a decentralized system for runners to keep track of this. The device gives you feedback about your ratio by comparing it real-time with the other people you are running with. One of the goals is to explore the social relations that emerge when analysing and presenting group data on-the-go instead of afterwards. "Excellent result. Fully functional and testable even in complex field situations. Especially the self-calibration process is (altough conceptually quite complex) implemented in an elegant manner." - Aarnout Brombacher
Abeone week module
Abe is a wonderful lighting solution. However, he has one problem: he is addicted to attention. Abe is an exploration to create a lamp with a true personality that communicates with other products without any well-defined data protocols. A combination of multiple algorithms create a rather unpredictable behaviour. The result is a highly responsive lamp that craves for attention once in a while.
Shape-changing interfaces aim to get closer to the physical world by using deformation to express specific digital information. This research project, done in 2014, investigates what effect auditory information has on the perception of material properties within these interfaces. The ultimate goal is to define a new way for shape-changing interfaces to change how they are perceived. For example, an artefact can change how brittle it feels like by slightly adjusting its deformation and auditory information.
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